OtherConsumer FacingVerified
Reviewed and published by trentmaziarz, March 19, 2026. Discovered and drafted by our automated research pipeline.
Call of Duty uses an automated system to decide which players are placed together in online matches. The system considers factors like connection speed, how quickly a match can be found, and player skill — though Activision says skill is not the most important factor. In January 2024, Activision published its first-ever public explanation of how this system works.
Details
Activision's matchmaking system prioritizes low-latency connections (ping) first, then time-to-match and playlist diversity, with skill considered as a secondary factor. Skill is calculated from kills, deaths, wins, and losses as a fluid measurement that shifts over time. Activision published an official white paper in 2024 revealing A/B test results showing that removing skill consideration from the matching algorithm reduced player retention — particularly for lower-skilled players who faced much stronger opponents. The system uses data-driven algorithmic optimization. Activision's broader research division has also published on machine learning approaches to player skill rating, though the company has not explicitly confirmed the live matchmaking system uses machine learning models rather than rules-based algorithms. The practice has been a long-running source of controversy in the Call of Duty community, with players alleging the system is manipulated to encourage in-game purchases — a claim Activision explicitly denied in its 2024 disclosure.
Products affected
Call of Duty: Modern Warfare IIIBlack Ops 6Black Ops 7Warzone
Sources & Evidence
Other practices by Activision Blizzard
OtherBlizzard Entertainment maintains a centralized team focused specifically on overseeing how AI can and should be used in its game development process. Individual game teams — such as the Overwatch and World of Warcraft teams — retain the right to opt out of using AI-generated content in player-facing parts of their games. This governance structure was confirmed publicly by Blizzard President Johanna Faries in 2025.Customer SvcMicrosoft is rolling out an AI assistant called Gaming Copilot that Xbox and PC players can talk to while playing games. It can answer questions about where to find items, suggest strategies, recommend new games based on play history, and explain game mechanics — acting like a knowledgeable friend who knows your gaming habits. It launched in beta on the Xbox mobile app in May 2025 and is scheduled to reach Xbox consoles in 2026.Creative GenActivision Blizzard filed a patent in 2022 for a system that would use AI to generate a unique musical score for each player in real time, adjusting the soundtrack based on how they play, how skilled they are, and what is happening in the game. No game has been publicly confirmed to use this system as of March 2026.
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