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Reviewed and published by trentmaziarz, March 19, 2026. Discovered and drafted by our automated research pipeline.
Blizzard Entertainment partnered with Google DeepMind to develop an AI called AlphaStar that learned to play StarCraft II by studying millions of professional games and then playing against itself. By October 2019, it reached the top rank of Grandmaster — placing it above more than 99% of all active human players — making it the first AI to reach the top tier of a major real-time strategy game.
Details
The collaboration began in 2016 and produced PySC2, an open-source learning environment released in 2017, along with a large dataset of anonymized professional game replays. AlphaStar was trained first through supervised learning on human replays, then refined through reinforcement learning — a process where the AI plays repeated matches against itself and adjusts its strategy based on wins and losses. AlphaStar was tested anonymously on the public Battle.net ladder, where Blizzard gave players the option to opt out of matches against it. The research was published in the scientific journal Nature in 2019. This was a research project rather than a commercial product, but it established StarCraft II as a leading benchmark environment for AI research into complex real-time decision-making.
Products affected
StarCraft II
Sources & Evidence
Company Disclosure
Other practices by Activision Blizzard
OtherBlizzard Entertainment maintains a centralized team focused specifically on overseeing how AI can and should be used in its game development process. Individual game teams — such as the Overwatch and World of Warcraft teams — retain the right to opt out of using AI-generated content in player-facing parts of their games. This governance structure was confirmed publicly by Blizzard President Johanna Faries in 2025.Customer SvcMicrosoft is rolling out an AI assistant called Gaming Copilot that Xbox and PC players can talk to while playing games. It can answer questions about where to find items, suggest strategies, recommend new games based on play history, and explain game mechanics — acting like a knowledgeable friend who knows your gaming habits. It launched in beta on the Xbox mobile app in May 2025 and is scheduled to reach Xbox consoles in 2026.Creative GenActivision Blizzard filed a patent in 2022 for a system that would use AI to generate a unique musical score for each player in real time, adjusting the soundtrack based on how they play, how skilled they are, and what is happening in the game. No game has been publicly confirmed to use this system as of March 2026.
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