Details
The engine uses a large labeled dataset derived from the proprietary Genesis character platform — described as capable of generating tens of billions of 3D character variations — to interpret text prompts and assemble 3D characters with correct topology, rigging, and texture. At launch, characters were planned to be exportable to game engines and 3D software including Unreal, Unity, Blender, Maya, and NVIDIA Omniverse. As of June 2023, the company was accepting beta program candidates. The current public availability and general release status of this product could not be confirmed from available sources.
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