Creative GenerationAugments Human LaborVerified
Reviewed and published by trentmaziarz, March 20, 2026. Discovered and drafted by our automated research pipeline.
Embark developed and open-sourced a texture synthesis tool in Rust that generates new textures from example images using a multiresolution stochastic algorithm, enabling artists to create variations from a single source texture.
Details
The texture-synthesis repository (~1,700 GitHub stars, now archived) implements a non-neural algorithmic approach where "every pixel asks 'if these are my neighbors, what is my color?'" based on example images. Tech artist Anastasia Opara and programmer Tomasz Stachowiak built it, generating approximately 3,000 images from ~150 style examples with 6 guide maps. Each image took ~20 seconds to generate. The tool supports guide maps, coordinate transforms, and multi-threading. While now archived, it demonstrates Embark's early investment in AI-adjacent creative tools and was used in their internal content pipeline.
Products affected
Internal art pipeline
Sources & Evidence
Company Disclosure
Other practices by Embark Studios
ModerationEmbark integrates with WebPurify, a third-party AI-powered content moderation service, for filtering user-generated text content in their games, as evidenced by their open-source API client library.OtherThe Finals integrates NVIDIA's DLSS (Deep Learning Super Sampling) technology, which uses AI neural networks to upscale lower-resolution frames in real-time, boosting performance by approximately 2x at 4K with ray tracing enabled.Data AnalysisEmbark has developed prototype tools that use semantic and visual similarity algorithms to suggest relevant game assets to creators — for example, recognizing that a bottle is semantically similar to a bucket (both containers) or that a dead tree is visually similar to a lamp post.
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