Details
DLSS uses neural networks trained on NVIDIA's supercomputers to take lower-resolution rendered frames and game motion data as input, then output higher-quality, higher-framerate images in real time. DLSS 4 (launched January 2025 with RTX 50 Series) introduced Multi Frame Generation using transformer-based AI models, which can generate up to six additional frames for every natively rendered frame on supported GPUs. DLSS 4.5, announced at CES 2026, further upgraded the transformer model and introduced Dynamic Multi Frame Generation.
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