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Reviewed and published by trentmaziarz, April 22, 2026. Discovered and drafted by our automated research pipeline.

Riot Games uses reinforcement learning and imitation learning to train AI-controlled bot opponents that players can compete against in League of Legends and 2XKO, aiming to create more realistic and challenging practice opponents than traditional rule-based bots.

Details

Riot's ML Bots team, part of the AI Foundations group, develops game-ready AI agents using methods including reinforcement learning, imitation learning (behavior cloning), and policy gradient methods. For its fighting game 2XKO, Riot's Head of Technology Research publicly described a structured process where a research team first de-risks learning agents before handing them to a central tech team to productionize, with live game teams monitoring bot behavior post-launch. In League of Legends, Riot released a major overhaul of the bot framework in patch V14.6 in 2024, enabling more nuanced AI decision-making. The team also uses player telemetry data and gameplay data to guide bot behavior design.

Products affected

League of Legends2XKO

Sources & Evidence

Cite this record

Trace Foundation. (2026). Riot Games: Riot Games uses reinforcement learning and imitation learning to train AI-controlled bot opponents that players can compete against in League of Legends and 2XKO, aiming to create more realistic and challenging practice opponents than traditional rule-based bots (data as of 2026-04-22) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/8c8e8929-8d12-4bdb-af15-a2081d1f8403. Accessed October 26, 2026.

Stable link
https://www.aitrace.org/r/practice/8c8e8929-8d12-4bdb-af15-a2081d1f8403
Data as of
April 22, 2026
Last verified
April 22, 2026

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