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Reviewed and published by trentmaziarz, March 19, 2026. Discovered and drafted by our automated research pipeline.

EA used machine learning to produce higher-quality and more varied movement data for the characters in Dragon Age: The Veilguard (2024), resulting in more expressive character performances without additional performance-capture sessions.

Details

SEED applied machine learning research to expand and improve motion data used in the game's character animation. SEED also developed a related framework called SILK — a system for motion in-betweening, published in June 2025 — which generates smooth transitions between animation states and can be applied across EA titles. Together these techniques reduce the volume of raw performance-capture work required from actors and animators.

Products affected

Dragon Age: The Veilguard

Sources & Evidence

Other practices by Electronic Arts (EA)

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