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Creative GenerationAugments Human LaborVerified

Reviewed and published by trentmaziarz, March 19, 2026. Discovered and drafted by our automated research pipeline.

EA's Frostbite game engine uses LiDAR survey data and procedural generation algorithms to automatically build large, accurate game environments from real-world geography. The system has been used to recreate 28 real golf courses for EA Sports PGA Tour and terrain for Dragon Age games, and is active in at least seven EA titles.

Details

LiDAR-equipped drones and ground surveys capture precise real-world terrain data, which Frostbite's tools convert into playable game heightmaps with live artistic feedback. Procedural rules then automatically place surface details — grass, stone, snow — based on geographic data layers. The workflow was detailed by EA engineer Julien Keable at GDC 2023 in a talk titled "From Battlefields to Fairways." The same toolset supports dynamic surface switching (for example, changing terrain from snow to rock based on overlay data) and has been applied to foliage placement in Dragon Age.

Products affected

EA Sports PGA TourDragon Age (series)Battlefield (series)4+ additional EA titles

Sources & Evidence

Other practices by Electronic Arts (EA)

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