AI TraceTrace Foundation, Inc.
Creative GenerationAugments Human LaborVerified

Reviewed and published by trentmaziarz, March 20, 2026. Discovered and drafted by our automated research pipeline.

Larian uses machine learning models to clean up and adapt motion capture data from human actors so it can be applied to game characters of wildly different body shapes — like a tiny halfling or a towering dragonborn. These models are trained only on data Larian owns, and their output appears in shipped games.

Details

Motion capture recordings from human actors contain noise and imprecision that must be cleaned before use. Larian's machine learning pipeline automates this cleaning, retargets the resulting animation to characters with different proportions, and can even generate motion for moments that were never captured on set. The system has been in use at least since Baldur's Gate 3's development and is confirmed for the upcoming Divinity title. All training data is proprietary to Larian.

Products affected

Baldur's Gate 3Divinity (upcoming)

Sources & Evidence

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