Details
Introduced in the game's first official patch in 2014, the system offered five or more personality presets — including Loyal, Rascal, Maniac, and Priest — each defined by weighted preferences across behavioral trait pairs such as compassionate versus heartless, or independent versus obedient. When the two protagonists disagreed during dialogue, the second character's response was determined by these weights. Players could also define custom personalities. CEO Vincke described the system at the time as making co-op play feel more like playing with a human companion.
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