OtherVerified
Reviewed and published by trentmaziarz, July 9, 2026. Discovered and drafted by our automated research pipeline.
Insomniac Games was named as one of the companies in a convenience bargaining group that SAG-AFTRA struck starting July 26, 2024, over the group's refusal to include enforceable AI protections for voice actors and motion capture performers.
Details
SAG-AFTRA officially named Insomniac Games Inc. as part of the convenience bargaining group against which it initiated a video game strike on July 26, 2024. The strike centered on the group's refusal to provide 'clear and enforceable language' protecting performers from AI replication of their voices and likenesses without consent or fair compensation. The strike was suspended on June 11, 2025, after a tentative agreement was reached between SAG-AFTRA and the companies in the bargaining group, including Insomniac Games. The specific terms of the agreement had not been publicly disclosed as of the strike suspension announcement.
Sources & Evidence
Cite this record
Trace Foundation. (2026). Insomniac Games: Insomniac Games was named as one of the companies in a convenience bargaining group that SAG-AFTRA struck starting July 26, 2024, over the group's refusal to include enforceable AI protections for voice actors and motion capture performers (data as of 2026-07-09) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/7e408438-bf6f-4b02-bf01-a406fc8405ae. Accessed October 7, 2026.
- Stable link
- https://www.aitrace.org/r/practice/7e408438-bf6f-4b02-bf01-a406fc8405ae
- Data as of
- July 9, 2026
- Last verified
- Not recorded
Other practices by Insomniac Games
OtherInsomniac Games integrated a third-party machine learning tool called ZivaRT into Marvel's Spider-Man: Miles Morales on PS5, enabling real-time simulation of realistic muscle, skin, and cloth movement on character models.OtherInsomniac Games integrated Sony's AI-powered PSSR upscaling technology into its PS5 Pro updates for Marvel's Spider-Man 2 and Ratchet & Clank: Rift Apart, and separately integrated NVIDIA DLSS into the PC version of Marvel's Spider-Man 2.ProductivitySony Interactive Entertainment used machine learning-based voice recognition software to automatically synchronize multilingual subtitles to dialogue in Marvel's Spider-Man 2, significantly reducing the time required for the localization subtitling process.
Have evidence about Insomniac Games's AI practices? Submit a report.
Report a Sighting →