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Reviewed and published by trentmaziarz, March 20, 2026. Discovered and drafted by our automated research pipeline.
Larian's games use a custom-built rule-based combat system that controls how enemies think and act during turn-based battles. The system is not machine learning: it works by running mathematical simulations of every possible action an enemy could take, scoring each one, and picking the highest-scoring option based on the enemy's assigned fighting style.
Details
The system evaluates every available skill against every valid target in a combat encounter, calculating expected damage, healing value, buff effectiveness, and positional advantage. Each enemy type is assigned an archetype (such as Healer, Ranger, or Berserker) that applies score multipliers to favor actions matching that role: a Healer archetype will score healing spells higher and offensive spells lower. The system uses a separate AI Grid to track hazardous surfaces like fire and poison pools. Level designers can place special AiHint trigger zones to guide enemy positioning preferences. The game's difficulty is partly managed by intelligence-gating: less intelligent creatures are deliberately prevented from using advanced tactics. The system was updated during Baldur's Gate 3's Early Access period, including Early Access Patch 5 (July 2021), which improved enemy AI resource management and logical decision-making.
Products affected
Divinity: Original Sin 2Baldur's Gate 3
Sources & Evidence
News Article
Other practices by Larian Studios
Creative GenLarian uses machine learning models to clean up and adapt motion capture data from human actors so it can be applied to game characters of wildly different body shapes — like a tiny halfling or a towering dragonborn. These models are trained only on data Larian owns, and their output appears in shipped games.Creative GenLarian's artists experimented with generative AI tools to explore rough visual ideas at the very earliest stage of concept art development — similar to how a designer might flip through reference books. After significant backlash from fans and former employees in December 2025, the studio formally banned generative AI from all concept art work in January 2026.Creative GenA small group at Larian Studios tested generative AI text generation tools for research purposes during early development of Divinity, the studio's next RPG. Writing Director Adam Smith stated at a January 9, 2026 Reddit AMA that the tools scored '3/10 at best' and that no AI-generated text touches dialogue, journal entries, or any other written content in Divinity.
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