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Reviewed and published by trentmaziarz, March 20, 2026. Discovered and drafted by our automated research pipeline.
Larian's games are built on a proprietary scripting language called Osiris that manages how the game world responds to player actions — triggering quests, changing how NPCs behave, and tracking the consequences of player choices. This is traditional rule-based programming, not machine learning or generative AI.
Details
Osiris is a declarative scripting language where developers write "if this happens, then do that" rules to define how the game world evolves. When a player completes a quest, kills an NPC, or makes a dialogue choice, Osiris rules fire in response and update the game's state — unlocking new dialogue, moving characters, spawning enemies, or changing world conditions. The system uses a fact database to track the current state of the world and executes rules in a defined priority order to prevent conflicts. Baldur's Gate 3 also uses a Lua-based layer called Anubis for broader game logic. Neither system involves machine learning or any form of AI that learns from data.
Products affected
Divinity: Original SinDivinity: Original Sin 2Baldur's Gate 3
Sources & Evidence
Other practices by Larian Studios
Creative GenLarian uses machine learning models to clean up and adapt motion capture data from human actors so it can be applied to game characters of wildly different body shapes — like a tiny halfling or a towering dragonborn. These models are trained only on data Larian owns, and their output appears in shipped games.Creative GenLarian's artists experimented with generative AI tools to explore rough visual ideas at the very earliest stage of concept art development — similar to how a designer might flip through reference books. After significant backlash from fans and former employees in December 2025, the studio formally banned generative AI from all concept art work in January 2026.Creative GenA small group at Larian Studios tested generative AI text generation tools for research purposes during early development of Divinity, the studio's next RPG. Writing Director Adam Smith stated at a January 9, 2026 Reddit AMA that the tools scored '3/10 at best' and that no AI-generated text touches dialogue, journal entries, or any other written content in Divinity.
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