AI Trace
Productivity AutomationAugments Human Labor

Reviewed and published by trentmaziarz, March 20, 2026. Discovered and drafted by our automated research pipeline.

Larian built an internal automated testing system called World Tester that plays through game builds on its own — without a human at the keyboard — looking for crashes and performance problems. It generates bug reports automatically and only passes a build to human testers once it finds no major issues

Details

World Tester originated during development of Divinity: Dragon Commander (2013) and has grown substantially with each game. By Baldur's Gate 3, it could simulate player behavior across combat, dialogue, and menus; navigate the game world; and generate detailed performance heat maps showing where the game struggled. Multiple computers run World Tester simultaneously around the clock, pulling new builds automatically, logging crashes to the bug database, and routing reports to the relevant team. Producer Octaaf Fieremans described it as a first line of defense — human QA teams then review what passes. Larian has been clear that World Tester supplements rather than replaces human testing expertise.

Products affected

Divinity: Dragon CommanderDivinity: Original SinDivinity: Original Sin 2Baldur's Gate 3Divinity (upcoming)

Sources & Evidence

Cite this record

Trace Foundation. (2026). Larian Studios: Larian built an internal automated testing system called World Tester that plays through game builds on its own — without a human at the keyboard — looking for crashes and performance problems. It generates bug reports automatically and only passes a build to human testers once it finds no major issues (data as of 2026-03-20) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/e5f92c0f-c0fa-41c1-9ee4-292ebac73efd. Accessed October 13, 2026.

Stable link
https://www.aitrace.org/r/practice/e5f92c0f-c0fa-41c1-9ee4-292ebac73efd
Data as of
March 20, 2026
Last verified
March 20, 2026

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