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Last verified March 18, 2026·32 sources cited·Reviewed and published by 1 editor·View edit history

AI Usage at a Glance

2Productivity
1Customer Svc
1Data Analysis
1Moderation
2Creative Gen

Timeline

Jan 24, 2018

Customer Svc

Practice documented: Ubisoft launched an AI chatbot called Sam in 2018 through its Ubisoft Club mobile app, allowing players to type or speak questions about Ubisoft games and receive personalized answers, gameplay tips, and links to walkthroughs. Sam analyzed individual player stats and sent personalized notifications when players logged into supported games. The current status of Sam is unknown following the transition to the successor platform Ubisoft Connect.

Practice DocumentedView practice →

Mar 23, 2018

Productivity

Practice documented: Ubisoft uses machine learning tools built by its La Forge R&D group to speed up the conversion of raw motion capture recordings into finished character animations, reducing a task that can take a human animator approximately four hours down to roughly four minutes. A separate tool called ZooBuilder generates animal animation skeletons from video footage, removing the need for motion capture sessions with live animals.

Practice DocumentedView practice →

Mar 23, 2018

Productivity

Practice documented: Ubisoft operates La Forge, an internal AI research group that develops machine learning tools used across the game production pipeline. Confirmed tools include Clever-Commit (now Clever-Commit), an AI bug prediction system deployed on major AAA productions, and machine learning bots used for automated open-world gameplay testing. La Forge also published peer-reviewed research on AI for game balance testing, NPC navigation, and rendering.

Practice DocumentedView practice →

Jun 1, 2018

Customer Svc

New evidence: How Ubisoft Built Their First Personal Gaming Assistant for Players

Evidence AddedView practice →

Feb 12, 2019

Productivity

New evidence: Partnering up with Mozilla to develop an AI Coding Assistant

Evidence AddedView practice →

Aug 1, 2020

Productivity

New evidence: Robust Motion In-betweening

Evidence AddedView practice →

Oct 9, 2020

Productivity

New evidence: Animating the Future – Developer Interview

Evidence AddedView practice →

Dec 2, 2020

Productivity

New evidence: How Ubisoft La Forge Integrates Machine Learning into Game Production

Evidence AddedView practice →

Dec 2, 2020

Productivity

New evidence: How Ubisoft La Forge Integrates Machine Learning into Game Production

Evidence AddedView practice →

Sep 28, 2022

Productivity

New evidence: How Ubisoft is using AI in game development

Evidence AddedView practice →

Feb 21, 2023

Productivity

New evidence: How Rainbow Six Siege Developed AI That Acts Like Real Players

Evidence AddedView practice →

Mar 6, 2023

Data Analysis

Practice documented: Ubisoft uses machine learning to automatically detect cheaters in Rainbow Six Siege by analyzing players' in-game behavior during matches. A system called MouseTrap specifically identifies console players who use keyboard-and-mouse input devices instead of a controller, while the Data Ban system flags players showing statistical patterns consistent with cheat software.

Practice DocumentedView practice →

Mar 21, 2023

Creative Gen

Practice documented: Ubisoft deployed an in-house AI tool called Ghostwriter, built by its La Forge R&D group, that generates draft lines of background NPC dialogue — known as 'barks' — for use by scriptwriters across its game productions. Writers review, edit, or discard the drafts rather than writing every variation from scratch.

Practice DocumentedView practice →

Mar 22, 2023

Creative Gen

New evidence: Ubisoft’s new AI tool automatically generates dialogue for non-playable game characters

Evidence AddedView practice →

Mar 22, 2023

Creative Gen

New evidence: Here are more details on Ubisoft's Ghostwriter AI tool from GDC 2023

Evidence AddedView practice →

May 23, 2023

Customer Svc

New evidence: Sam, Ubisoft’s Personal Gaming Assistant, is Now Available Worldwide!

Evidence AddedView practice →

Mar 1, 2024

Creative Gen

Practice documented: Ubisoft tested an AI-powered prototype called Teammates — available to a limited number of players in a closed playtest as of November 2025 — in which in-game characters hold real-time conversations with players using voice commands, responding dynamically rather than delivering pre-scripted lines. The experiment builds on an earlier research prototype called Neo NPC, first shown publicly at GDC 2024.

Practice DocumentedView practice →

May 10, 2024

Data Analysis

New evidence: ANTI-CHEAT STATUS UPDATE – MAY 2024

Evidence AddedView practice →

Oct 17, 2024

Moderation

Practice documented: Ubisoft deployed an AI moderation tool called ToxBuster that reads players' in-game text chat in real time and flags or removes abusive messages across select online games including Rainbow Six Siege. Unlike word-blocklist systems, ToxBuster reads the context of a full conversation before deciding whether a message is harmful. Voice chat moderation launched in Rainbow Six Siege X in October 2025.

Practice DocumentedView practice →

Oct 25, 2024

Data Analysis

New evidence: PLAYER PROTECTION UPDATE – OCTOBER 2024

Evidence AddedView practice →

Nov 18, 2024

Moderation

New evidence: Rainbow Six Siege gets crossplay, a reworked Blackbeard, AI chat moderation, and more

Evidence AddedView practice →

Dec 1, 2024

Moderation

New evidence: PLAYER PROTECTION - Y9S4 UPDATE

Evidence AddedView practice →

Jan 1, 2025

Productivity

New evidence: Ubisoft La Forge Academic Publications

Evidence AddedView practice →

Jan 1, 2025

Productivity

New evidence: Ubisoft La Forge Academic Papers

Evidence AddedView practice →

Jan 1, 2025

Productivity

New evidence: Technology | Learn about Ubisoft's tech & areas of expertise

Evidence AddedView practice →

Feb 5, 2025

Data Analysis

New evidence: PLAYER PROTECTION - Y9S4 UPDATE

Evidence AddedView practice →

Jul 10, 2025

Moderation

New evidence: Large Language Models for Toxicity Detection: ToxBuster

Evidence AddedView practice →

Oct 16, 2025

Moderation

New evidence: Rainbow Six Siege X Rolls Out Major Anti-Toxicity Update With Voice Chat Moderation

Evidence AddedView practice →

Nov 21, 2025

Creative Gen

New evidence: Ubisoft Sets Generative-AI Game ‘Teammates’ From ‘Neo NPC’ Developers: ‘Our Role Is to Give AI Meaning, to Narrativize It’

Evidence AddedView practice →

Nov 21, 2025

Creative Gen

New evidence: Ubisoft's first playable generative AI experience is an R&D experiment called 'Teammates'

Evidence AddedView practice →

Nov 21, 2025

Creative Gen

New evidence: Ubisoft Reveals Teammates – An AI Experiment to Change the Game

Evidence AddedView practice →

Nov 26, 2025

Creative Gen

New evidence: Ubisoft makes its pitch for generative AI

Evidence AddedView practice →

Recent activity

Productivity AutomationInternal OnlyVerified

Ubisoft operates La Forge, an internal AI research group that develops machine learning tools used across the game production pipeline. Confirmed tools include Clever-Commit (now Clever-Commit), an AI bug prediction system deployed on major AAA productions, and machine learning bots used for automated open-world gameplay testing. La Forge also published peer-reviewed research on AI for game balance testing, NPC navigation, and rendering.

Clever-Commit (originally called Commit-Assistant) was developed by Ubisoft La Forge in collaboration with Concordia University. It takes new code commits as input, compares them against a database of historical bugs and fixes, and produces a risk prediction and suggested fix as output. When applied to 12 Ubisoft systems in research evaluation, it detected risky commits with approximately 79% precision. A later version reporting 85% accuracy was confirmed as deployed across more than 25 Ubisoft productions globally. In 2019, Ubisoft partnered with Mozilla to further develop the tool for broader software development use. Separately, La Forge built machine learning bots used for automated open-world gameplay testing in titles like Assassin's Creed and Far Cry — these bots explore terrain, trigger mission scripts, and generate heatmaps of high-risk bug zones. Rainbow Six Siege's Defender AI Playlist, launched in 2023, uses machine learning trained on match replay data to simulate realistic player behavior for training purposes. La Forge publishes peer-reviewed research at venues including SIGGRAPH, ICLR, AAMAS, and EMNLP, and operates across studios in Canada, France, and China.

All Ubisoft AAA productionsAssassin's Creed seriesFar Cry seriesRainbow Six Siege
7 sources · Ubisoft La Forge Publications · Jan 1, 2025Read full entry →
Customer ServiceConsumer FacingVerified

Ubisoft launched an AI chatbot called Sam in 2018 through its Ubisoft Club mobile app, allowing players to type or speak questions about Ubisoft games and receive personalized answers, gameplay tips, and links to walkthroughs. Sam analyzed individual player stats and sent personalized notifications when players logged into supported games. The current status of Sam is unknown following the transition to the successor platform Ubisoft Connect.

Sam was built using Google Cloud's Dialogflow platform, a natural language processing service that interprets spoken or typed questions and generates appropriate responses. The system was trained on over 400,000 questions in its first six months and expanded to cover more than 2,000 conversation topics. Sam was designed to feel personal: it tracked individual playtime, game progress, and community rank, and could proactively push tips when a player logged into a supported game for the first time in a day. Ubisoft named the assistant after Sam Fisher, the protagonist of the Splinter Cell franchise. The Ubisoft Club app, within which Sam was embedded, was later absorbed into Ubisoft Connect; no official documentation confirms whether Sam continues to operate within that successor platform.

Ubisoft Club appRainbow Six SiegeAssassin's Creed OriginsFar Cry 5Ghost Recon WildlandsThe Division
3 sources · Ubisoft News · May 23, 2023Read full entry →
Data AnalysisConsumer FacingVerified

Ubisoft uses machine learning to automatically detect cheaters in Rainbow Six Siege by analyzing players' in-game behavior during matches. A system called MouseTrap specifically identifies console players who use keyboard-and-mouse input devices instead of a controller, while the Data Ban system flags players showing statistical patterns consistent with cheat software.

The Data Ban system was upgraded to a machine learning model in 2024 for Rainbow Six Siege, vastly increasing the number of behavioral data points analyzed per player per match and resulting in a reported meaningful increase in cheater detections. MouseTrap, launched in April 2023, ran in 'shadow mode' for several seasons before applying penalties — collecting data to minimize false positives. When detected, MouseTrap applies escalating penalties: early versions added input delay, and as of Y9S4 (late 2024), players detected three times are routed into PC matchmaking pools for 90 days. Ubisoft reported MouseTrap reduced detected console input spoofers by 78% on launch. A Y9S4 update to the underlying AI model further reinforced accuracy and reduced false positives, and Ubisoft confirmed it is actively expanding MouseTrap's AI capabilities. Ubisoft also uses the third-party anti-cheat software BattlEye alongside its own custom systems.

Rainbow Six Siege
4 sources · Feb 5, 2025Read full entry →

All practices by category

7 practices

Cite this record

Trace Foundation. (2026). Ubisoft: documented AI practices (data as of 2026-04-22) [Data set record]. AI Trace. https://www.aitrace.org/r/company/dc47469b-9e5b-4959-b8c4-91f2c5b81f2d. Accessed September 13, 2026.

Stable link
https://www.aitrace.org/r/company/dc47469b-9e5b-4959-b8c4-91f2c5b81f2d
Data as of
April 22, 2026
Last verified
March 18, 2026

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