AI Usage at a Glance
Jan 24, 2018
Customer SvcPractice documented: Ubisoft launched an AI chatbot called Sam in 2018 through its Ubisoft Club mobile app, allowing players to type or speak questions about Ubisoft games and receive personalized answers, gameplay tips, and links to walkthroughs. Sam analyzed individual player stats and sent personalized notifications when players logged into supported games. The current status of Sam is unknown following the transition to the successor platform Ubisoft Connect.
Practice DocumentedView practice →Mar 23, 2018
ProductivityPractice documented: Ubisoft operates La Forge, an internal AI research group that develops machine learning tools used across the game production pipeline. Confirmed tools include Clever-Commit (now Clever-Commit), an AI bug prediction system deployed on major AAA productions, and machine learning bots used for automated open-world gameplay testing. La Forge also published peer-reviewed research on AI for game balance testing, NPC navigation, and rendering.
Practice DocumentedView practice →Mar 23, 2018
ProductivityPractice documented: Ubisoft uses machine learning tools built by its La Forge R&D group to speed up the conversion of raw motion capture recordings into finished character animations, reducing a task that can take a human animator approximately four hours down to roughly four minutes. A separate tool called ZooBuilder generates animal animation skeletons from video footage, removing the need for motion capture sessions with live animals.
Practice DocumentedView practice →Jun 1, 2018
Customer SvcNew evidence: How Ubisoft Built Their First Personal Gaming Assistant for Players
Evidence AddedView practice →Feb 12, 2019
ProductivityNew evidence: Partnering up with Mozilla to develop an AI Coding Assistant
Evidence AddedView practice →Oct 9, 2020
ProductivityNew evidence: Animating the Future – Developer Interview
Evidence AddedView practice →Dec 2, 2020
ProductivityNew evidence: How Ubisoft La Forge Integrates Machine Learning into Game Production
Evidence AddedView practice →Dec 2, 2020
ProductivityNew evidence: How Ubisoft La Forge Integrates Machine Learning into Game Production
Evidence AddedView practice →Sep 28, 2022
ProductivityNew evidence: How Ubisoft is using AI in game development
Evidence AddedView practice →Feb 21, 2023
ProductivityNew evidence: How Rainbow Six Siege Developed AI That Acts Like Real Players
Evidence AddedView practice →Mar 6, 2023
Data AnalysisPractice documented: Ubisoft uses machine learning to automatically detect cheaters in Rainbow Six Siege by analyzing players' in-game behavior during matches. A system called MouseTrap specifically identifies console players who use keyboard-and-mouse input devices instead of a controller, while the Data Ban system flags players showing statistical patterns consistent with cheat software.
Practice DocumentedView practice →Mar 21, 2023
Creative GenPractice documented: Ubisoft deployed an in-house AI tool called Ghostwriter, built by its La Forge R&D group, that generates draft lines of background NPC dialogue — known as 'barks' — for use by scriptwriters across its game productions. Writers review, edit, or discard the drafts rather than writing every variation from scratch.
Practice DocumentedView practice →Mar 22, 2023
Creative GenNew evidence: Here are more details on Ubisoft's Ghostwriter AI tool from GDC 2023
Evidence AddedView practice →Mar 22, 2023
Creative GenNew evidence: Ubisoft’s new AI tool automatically generates dialogue for non-playable game characters
Evidence AddedView practice →May 23, 2023
Customer SvcNew evidence: Sam, Ubisoft’s Personal Gaming Assistant, is Now Available Worldwide!
Evidence AddedView practice →Mar 1, 2024
Creative GenPractice documented: Ubisoft tested an AI-powered prototype called Teammates — available to a limited number of players in a closed playtest as of November 2025 — in which in-game characters hold real-time conversations with players using voice commands, responding dynamically rather than delivering pre-scripted lines. The experiment builds on an earlier research prototype called Neo NPC, first shown publicly at GDC 2024.
Practice DocumentedView practice →May 10, 2024
Data AnalysisNew evidence: ANTI-CHEAT STATUS UPDATE – MAY 2024
Evidence AddedView practice →Oct 17, 2024
ModerationPractice documented: Ubisoft deployed an AI moderation tool called ToxBuster that reads players' in-game text chat in real time and flags or removes abusive messages across select online games including Rainbow Six Siege. Unlike word-blocklist systems, ToxBuster reads the context of a full conversation before deciding whether a message is harmful. Voice chat moderation launched in Rainbow Six Siege X in October 2025.
Practice DocumentedView practice →Oct 25, 2024
Data AnalysisNew evidence: PLAYER PROTECTION UPDATE – OCTOBER 2024
Evidence AddedView practice →Nov 18, 2024
ModerationNew evidence: Rainbow Six Siege gets crossplay, a reworked Blackbeard, AI chat moderation, and more
Evidence AddedView practice →Jan 1, 2025
ProductivityNew evidence: Ubisoft La Forge Academic Publications
Evidence AddedView practice →Jan 1, 2025
ProductivityNew evidence: Technology | Learn about Ubisoft's tech & areas of expertise
Evidence AddedView practice →Jul 10, 2025
ModerationNew evidence: Large Language Models for Toxicity Detection: ToxBuster
Evidence AddedView practice →Oct 16, 2025
ModerationNew evidence: Rainbow Six Siege X Rolls Out Major Anti-Toxicity Update With Voice Chat Moderation
Evidence AddedView practice →Nov 21, 2025
Creative GenNew evidence: Ubisoft Sets Generative-AI Game ‘Teammates’ From ‘Neo NPC’ Developers: ‘Our Role Is to Give AI Meaning, to Narrativize It’
Evidence AddedView practice →Nov 21, 2025
Creative GenNew evidence: Ubisoft Reveals Teammates – An AI Experiment to Change the Game
Evidence AddedView practice →Nov 21, 2025
Creative GenNew evidence: Ubisoft's first playable generative AI experience is an R&D experiment called 'Teammates'
Evidence AddedView practice →Nov 26, 2025
Creative GenNew evidence: Ubisoft makes its pitch for generative AI
Evidence AddedView practice →Ubisoft operates La Forge, an internal AI research group that develops machine learning tools used across the game production pipeline. Confirmed tools include Clever-Commit (now Clever-Commit), an AI bug prediction system deployed on major AAA productions, and machine learning bots used for automated open-world gameplay testing. La Forge also published peer-reviewed research on AI for game balance testing, NPC navigation, and rendering.
Clever-Commit (originally called Commit-Assistant) was developed by Ubisoft La Forge in collaboration with Concordia University. It takes new code commits as input, compares them against a database of historical bugs and fixes, and produces a risk prediction and suggested fix as output. When applied to 12 Ubisoft systems in research evaluation, it detected risky commits with approximately 79% precision. A later version reporting 85% accuracy was confirmed as deployed across more than 25 Ubisoft productions globally. In 2019, Ubisoft partnered with Mozilla to further develop the tool for broader software development use. Separately, La Forge built machine learning bots used for automated open-world gameplay testing in titles like Assassin's Creed and Far Cry — these bots explore terrain, trigger mission scripts, and generate heatmaps of high-risk bug zones. Rainbow Six Siege's Defender AI Playlist, launched in 2023, uses machine learning trained on match replay data to simulate realistic player behavior for training purposes. La Forge publishes peer-reviewed research at venues including SIGGRAPH, ICLR, AAMAS, and EMNLP, and operates across studios in Canada, France, and China.
Ubisoft operates La Forge, an internal AI research group that develops machine learning tools used across the game production pipeline. Confirmed tools include Clever-Commit (now Clever-Commit), an AI bug prediction system deployed on major AAA productions, and machine learning bots used for automated open-world gameplay testing. La Forge also published peer-reviewed research on AI for game balance testing, NPC navigation, and rendering.
Ubisoft uses machine learning tools built by its La Forge R&D group to speed up the conversion of raw motion capture recordings into finished character animations, reducing a task that can take a human animator approximately four hours down to roughly four minutes. A separate tool called ZooBuilder generates animal animation skeletons from video footage, removing the need for motion capture sessions with live animals.
Ubisoft deployed an in-house AI tool called Ghostwriter, built by its La Forge R&D group, that generates draft lines of background NPC dialogue — known as 'barks' — for use by scriptwriters across its game productions. Writers review, edit, or discard the drafts rather than writing every variation from scratch.
Ubisoft tested an AI-powered prototype called Teammates — available to a limited number of players in a closed playtest as of November 2025 — in which in-game characters hold real-time conversations with players using voice commands, responding dynamically rather than delivering pre-scripted lines. The experiment builds on an earlier research prototype called Neo NPC, first shown publicly at GDC 2024.
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Ubisoft launched an AI chatbot called Sam in 2018 through its Ubisoft Club mobile app, allowing players to type or speak questions about Ubisoft games and receive personalized answers, gameplay tips, and links to walkthroughs. Sam analyzed individual player stats and sent personalized notifications when players logged into supported games. The current status of Sam is unknown following the transition to the successor platform Ubisoft Connect.
Sam was built using Google Cloud's Dialogflow platform, a natural language processing service that interprets spoken or typed questions and generates appropriate responses. The system was trained on over 400,000 questions in its first six months and expanded to cover more than 2,000 conversation topics. Sam was designed to feel personal: it tracked individual playtime, game progress, and community rank, and could proactively push tips when a player logged into a supported game for the first time in a day. Ubisoft named the assistant after Sam Fisher, the protagonist of the Splinter Cell franchise. The Ubisoft Club app, within which Sam was embedded, was later absorbed into Ubisoft Connect; no official documentation confirms whether Sam continues to operate within that successor platform.
Ubisoft uses machine learning to automatically detect cheaters in Rainbow Six Siege by analyzing players' in-game behavior during matches. A system called MouseTrap specifically identifies console players who use keyboard-and-mouse input devices instead of a controller, while the Data Ban system flags players showing statistical patterns consistent with cheat software.
The Data Ban system was upgraded to a machine learning model in 2024 for Rainbow Six Siege, vastly increasing the number of behavioral data points analyzed per player per match and resulting in a reported meaningful increase in cheater detections. MouseTrap, launched in April 2023, ran in 'shadow mode' for several seasons before applying penalties — collecting data to minimize false positives. When detected, MouseTrap applies escalating penalties: early versions added input delay, and as of Y9S4 (late 2024), players detected three times are routed into PC matchmaking pools for 90 days. Ubisoft reported MouseTrap reduced detected console input spoofers by 78% on launch. A Y9S4 update to the underlying AI model further reinforced accuracy and reduced false positives, and Ubisoft confirmed it is actively expanding MouseTrap's AI capabilities. Ubisoft also uses the third-party anti-cheat software BattlEye alongside its own custom systems.