AI Trace
23 sources cited·Reviewed and published by 1 editor·View edit history

AI Usage at a Glance

1Other
1Productivity
1Creative Gen

Timeline

Feb 9, 2022

Creative Gen

Practice documented: Sony Interactive Entertainment tested an internal prototype in which an AI-powered version of a PlayStation game character could hold real-time voice conversations with players, using Sony's own Emotional Voice Synthesis system and Mockingbird technology for speech and facial animation.

Practice DocumentedView practice →

Nov 1, 2023

Creative Gen

New evidence: Sony AI Announces Full Global Release of AI Driver Gran Turismo Sophy for Gran Turismo 7 Players in Latest Update

Evidence AddedView practice →

Mar 11, 2025

Creative Gen

New evidence: Sony demos an AI-powered PlayStation character

Evidence AddedView practice →

Mar 11, 2025

Creative Gen

New evidence: Sony demos an AI-powered PlayStation character

Evidence AddedView practice →

Mar 11, 2025

Creative Gen

New evidence: Sony Tests AI-Powered PlayStation Characters, Including Aloy Prototype

Evidence AddedView practice →

Mar 27, 2025

Creative Gen

New evidence: Gran Turismo Sophy 2.1 Arrives, Adding Support to Custom Races!

Evidence AddedView practice →

Feb 27, 2026

Other

Practice documented: Sony Interactive Entertainment deployed PlayStation Spectral Super Resolution (PSSR), an AI-powered image upscaling system, on the PlayStation 5 Pro console that analyzes game images pixel by pixel to render them at higher visual quality than the base resolution.

Practice DocumentedView practice →

Mar 16, 2026

Other

New evidence: Sony's enhanced PSSR upscaling arrives on PS5 Pro today

Evidence AddedView practice →

Mar 31, 2026

Other

New evidence: PS5 Pro new PSSR upscaler is now accessible in Assassin's Creed Shadows

Evidence AddedView practice →

May 8, 2026

Creative Gen

New evidence: Sony, PlayStation Chiefs Detail AI Vision Amid Tariffs, Memory Crunch

Evidence AddedView practice →

May 8, 2026

Productivity

Practice documented: Sony Interactive Entertainment uses an internal AI tool at its first-party studios that converts video footage of real hairstyles into detailed strand-level 3D hair models, reducing what had been a labor-intensive manual process.

Practice DocumentedView practice →

May 8, 2026

Creative Gen

New evidence: Sony lays out its AI plan for PlayStation: 'We believe AI will unleash the creativity of our studios'

Evidence AddedView practice →

May 8, 2026

Creative Gen

New evidence: Sony, PlayStation Chiefs Detail AI Vision Amid Tariffs, Memory Crunch

Evidence AddedView practice →

May 8, 2026

Creative Gen

New evidence: Sony, PlayStation Chiefs Detail AI Vision Amid Tariffs, Memory Crunch

Evidence AddedView practice →

May 8, 2026

Creative Gen

New evidence: Sony, PlayStation Chiefs Detail AI Vision Amid Tariffs, Memory Crunch

Evidence AddedView practice →

May 8, 2026

Creative Gen

New evidence: 'Human Creativity Must Remain at the Centre': Sony Talks AI within PlayStation

Evidence AddedView practice →

May 29, 2026

Creative Gen

New evidence: How Sony is using AI and stablecoins to turn payments into a billion-dollar growth engine

Evidence AddedView practice →

Jun 18, 2026

Creative Gen

New evidence: Sony Group Corp - Form 20-F - FY2026

Evidence AddedView practice →

Jun 18, 2026

Creative Gen

New evidence: Sony Group Corp - Form 20-F - FY2026

Evidence AddedView practice →

Jun 19, 2026

Creative Gen

New evidence: Sony Business Report Features Updates to PlayStation Strategy, Including AI Additions

Evidence AddedView practice →

Jul 7, 2026

Creative Gen

Status changed from verified to reported

Status ChangeView practice →

Recent activity

OtherVerified

Sony Interactive Entertainment deployed PlayStation Spectral Super Resolution (PSSR), an AI-powered image upscaling system, on the PlayStation 5 Pro console that analyzes game images pixel by pixel to render them at higher visual quality than the base resolution.

PSSR is described by Sony as 'an AI library that analyzes game images pixel by pixel as it upscales them.' As of February 2026, PSSR had been used to boost the effective resolution of over 50 PS5 Pro titles. An upgraded version of PSSR, developed in collaboration with AMD under 'Project Amethyst,' was rolled out via system software update in March 2026, with improvements to image reconstruction precision, motion stability, and developer flexibility. The new PSSR algorithm and neural network are co-developed with AMD's FSR 4 upscaling technology. The system is available to all PS5 Pro users via console settings, and game developers can opt into PSSR support through patches.

PlayStation 5 ProPS5 Pro Enhanced games
3 sources · PlayStation Blog · Mar 31, 2026Read full entry →
Creative Generation

Sony Interactive Entertainment tested an internal prototype in which an AI-powered version of a PlayStation game character could hold real-time voice conversations with players, using Sony's own Emotional Voice Synthesis system and Mockingbird technology for speech and facial animation.

In March 2025, an internal video from Sony's PlayStation Studios Advanced Technology Group was leaked, showing a prototype AI-powered version of Aloy from Horizon Forbidden West. The prototype combined OpenAI's Whisper for speech-to-text input, GPT-4 and Llama 3 for dialogue and decision-making, Sony's internal Emotional Voice Synthesis (EVS) system for voice output, and Mockingbird for facial animation. The video was narrated by a Sony director of software engineering and described as 'just a glimpse of what is possible.' Sony CEO Hideaki Nishino later referenced similar AI NPC prototypes in his May 2026 earnings presentation, describing internal demos where 'NPCs with their own personalities can create a living, dynamic world.' There is no public confirmation this technology has been deployed in any released product.

PlayStation Studios first-party games (prototype onlynot released)
16 sources · This Week in Videogames · Jun 19, 2026Read full entry →
Productivity Automation

Sony Interactive Entertainment uses an internal AI tool at its first-party studios that converts video footage of real hairstyles into detailed strand-level 3D hair models, reducing what had been a labor-intensive manual process.

According to CEO Hideaki Nishino's May 2026 earnings presentation, the tool takes video recordings of real hairstyles as input and outputs 3D models containing hundreds of individual strand models. Nishino described hair animation as 'often a labor-intensive process, given the volume of strands that must be created.' The tool has been used on released PlayStation Studios titles. No specific tool name was disclosed for this system, and the exact studios using it were not named separately from the broader group of PlayStation Studios.

PlayStation Studios first-party games
4 sources · Variety · May 8, 2026Read full entry →

All practices by category

3 practices

Cite this record

Trace Foundation. (2026). PlayStation Studios: documented AI practices (data as of 2026-07-07) [Data set record]. AI Trace. https://www.aitrace.org/r/company/4ae46189-2c35-4a73-90a5-4d3a6621a2a6. Accessed October 5, 2026.

Stable link
https://www.aitrace.org/r/company/4ae46189-2c35-4a73-90a5-4d3a6621a2a6
Data as of
July 7, 2026
Last verified
Not recorded

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