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Reviewed and published by trentmaziarz, April 22, 2026. Discovered and drafted by our automated research pipeline.

Bandai Namco Studios uses AI systems to control the behavior of non-player characters (NPCs) and enemy characters across its game titles, enabling them to navigate environments, make combat decisions, and react dynamically during gameplay.

Details

The studio's AI Tech Unit, specifically its Game AI Section, develops decision-making AI for in-game characters. This work, which won a CEDEC Award of Excellence in 2021, includes systems for enemy behavior in the Ace Combat series and group behavior for party-based battles in Blue Protocol. Engineers describe the technology as enabling characters to avoid obstacles, adapt tactics, and move autonomously. A next-generation AI town system making RPG NPCs behave more like real humans is also in development within the Innotech team.

Products affected

Ace Combat seriesBlue ProtocolMultiple Bandai Namco Studios titles

Sources & Evidence

Cite this record

Trace Foundation. (2026). Bandai Namco Studios Inc.: Bandai Namco Studios uses AI systems to control the behavior of non-player characters (NPCs) and enemy characters across its game titles, enabling them to navigate environments, make combat decisions, and react dynamically during gameplay (data as of 2026-04-22) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/712e65a8-c97d-462d-935c-b3c820536626. Accessed September 11, 2026.

Stable link
https://www.aitrace.org/r/practice/712e65a8-c97d-462d-935c-b3c820536626
Data as of
April 22, 2026
Last verified
Not recorded

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