Productivity AutomationVerified
Reviewed and published by trentmaziarz, April 22, 2026. Discovered and drafted by our automated research pipeline.
Capcom tested a Google Cloud-based system that uses generative AI to produce concept ideas and initial visual references for in-game environments, helping developers manage the enormous volume of object designs needed during production. The system was built by technical director Kazuki Abe and, as of early 2025, remained a prototype with positive internal feedback.
Details
The system takes text, images, and tables about the game being developed as input, then uses Google's Gemini Pro, Gemini Flash, and Imagen models to generate and evaluate ideas against predetermined quality criteria, automatically refining outputs. According to Abe, Gemini delivers results in seconds, which he called an essential advantage for game development speed. As of the February 2026 investor briefing, Capcom stated it is actively testing generative AI methods across graphics, sound, and programming departments to improve efficiency and productivity, while maintaining that AI-generated materials will not appear in final game content.
Products affected
RE ENGINE games (unspecified titles)
Sources & Evidence
News Article
Cite this record
Trace Foundation. (2026). Capcom: Capcom tested a Google Cloud-based system that uses generative AI to produce concept ideas and initial visual references for in-game environments, helping developers manage the enormous volume of object designs needed during production. The system was built by technical director Kazuki Abe and, as of early 2025, remained a prototype with positive internal feedback (data as of 2026-04-22) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/2630c50c-0006-48b0-8d12-2d7721672c86. Accessed September 11, 2026.
- Stable link
- https://www.aitrace.org/r/practice/2630c50c-0006-48b0-8d12-2d7721672c86
- Data as of
- April 22, 2026
- Last verified
- April 22, 2026
Other practices by Capcom
OtherCapcom integrated Nvidia's DLSS 5 technology into Resident Evil Requiem, an upcoming title as of early 2026. DLSS 5 uses a real-time AI model to enhance lighting, materials, and visual fidelity in game frames, and is an opt-in feature for players using compatible Nvidia graphics hardware.OtherCapcom uses Navigation AI systems built into its proprietary RE ENGINE to control how enemy characters and non-player characters (NPCs) move and find paths through game environments. This system is used in all games built on RE ENGINE, including Resident Evil 4, Monster Hunter Rise, and Street Fighter 6.OtherCapcom offers an AI-generated virtual commentator called Naevis in Street Fighter 6, available to players as an optional real-time match commentary voice starting July 4, 2025. Naevis is a virtual idol whose appearance and voice were created using artificial intelligence and speech synthesis by South Korean entertainment company SM Entertainment.
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