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Reviewed and published by trentmaziarz, April 22, 2026. Discovered and drafted by our automated research pipeline.
Capcom integrated Nvidia's DLSS 5 technology into Resident Evil Requiem, an upcoming title as of early 2026. DLSS 5 uses a real-time AI model to enhance lighting, materials, and visual fidelity in game frames, and is an opt-in feature for players using compatible Nvidia graphics hardware.
Details
DLSS 5 takes each game frame's color and motion vectors as input and uses an AI neural rendering model to infuse the scene with photorealistic lighting and materials. Nvidia lists Capcom as a supporting publisher, and Capcom's executive producer Jun Takeuchi issued a supporting statement for the technology. However, multiple reports indicated that Capcom's own developers were not informed of Nvidia's public demo beforehand. The technology is optional for players and Capcom has stated it retains control over its application. DLSS 5 was announced in March 2026 and is planned for release in fall 2026.
Products affected
Resident Evil Requiem
Sources & Evidence
News Article
Cite this record
Trace Foundation. (2026). Capcom: Capcom integrated Nvidia's DLSS 5 technology into Resident Evil Requiem, an upcoming title as of early 2026. DLSS 5 uses a real-time AI model to enhance lighting, materials, and visual fidelity in game frames, and is an opt-in feature for players using compatible Nvidia graphics hardware (data as of 2026-04-22) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/c45490e6-b41c-46b5-a883-9fb9d8262162. Accessed September 6, 2026.
- Stable link
- https://www.aitrace.org/r/practice/c45490e6-b41c-46b5-a883-9fb9d8262162
- Data as of
- April 22, 2026
- Last verified
- April 22, 2026
Other practices by Capcom
OtherCapcom uses Navigation AI systems built into its proprietary RE ENGINE to control how enemy characters and non-player characters (NPCs) move and find paths through game environments. This system is used in all games built on RE ENGINE, including Resident Evil 4, Monster Hunter Rise, and Street Fighter 6.ProductivityCapcom tested a Google Cloud-based system that uses generative AI to produce concept ideas and initial visual references for in-game environments, helping developers manage the enormous volume of object designs needed during production. The system was built by technical director Kazuki Abe and, as of early 2025, remained a prototype with positive internal feedback.OtherCapcom offers an AI-generated virtual commentator called Naevis in Street Fighter 6, available to players as an optional real-time match commentary voice starting July 4, 2025. Naevis is a virtual idol whose appearance and voice were created using artificial intelligence and speech synthesis by South Korean entertainment company SM Entertainment.
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