AI Trace
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Reviewed and published by trentmaziarz, May 11, 2026. Discovered and drafted by our automated research pipeline.

2K, a publishing label of Take-Two Interactive, deployed ProPLAY — a proprietary technology that uses machine learning to translate real NBA broadcast footage into realistic in-game player animations — in NBA 2K24 (2023) and expanded it in NBA 2K25 (2024) and NBA 2K26 (2025).

Details

ProPLAY was introduced in NBA 2K24 for next-generation consoles (PS5, Xbox Series X|S), replacing the prior system of manually directed motion-capture sessions. According to 2K's official newsroom and developer interviews, the system ingests real NBA game footage and converts it into thousands of in-game animations covering dribbling, shooting, defense, and off-ball movement. In NBA 2K26, 2K explicitly stated that a 'new machine-learning technology' powers an 'all-new Dynamic Motion Engine' that provides 'more precise, lifelike movement.' The VP of NBA Development at Visual Concepts (a 2K studio) confirmed that 'ProPLAY allows us to increase the library of animations we're able to ingest at a much faster rate.'

Products affected

NBA 2K24NBA 2K25NBA 2K26

Sources & Evidence

Cite this record

Trace Foundation. (2026). Take-Two Interactive: 2K, a publishing label of Take-Two Interactive, deployed ProPLAY — a proprietary technology that uses machine learning to translate real NBA broadcast footage into realistic in-game player animations — in NBA 2K24 (2023) and expanded it in NBA 2K25 (2024) and NBA 2K26 (2025) (data as of 2026-05-11) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/8aca9acd-cbeb-4196-ab4e-847ce2ccf90c. Accessed October 3, 2026.

Stable link
https://www.aitrace.org/r/practice/8aca9acd-cbeb-4196-ab4e-847ce2ccf90c
Data as of
May 11, 2026
Last verified
Not recorded

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