AI Trace
Confirmed AI Use
11 sources cited·Reviewed and published by 1 editor·View edit history

AI Usage at a Glance

3Other
1Productivity

Timeline

Mar 31, 2021

Other

Practice documented: Insomniac Games integrated a third-party machine learning tool called ZivaRT into Marvel's Spider-Man: Miles Morales on PS5, enabling real-time simulation of realistic muscle, skin, and cloth movement on character models.

Practice DocumentedView practice →

Apr 3, 2021

Other

New evidence: Spider-Man: Miles Morales' New Muscle Upgrade Uses Machine Learning

Evidence AddedView practice →

Apr 30, 2021

Other

New evidence: Insomniac may be using Sony AI machine learning for Spider-Man on PS5

Evidence AddedView practice →

May 24, 2024

Productivity

Practice documented: Sony Interactive Entertainment used machine learning-based voice recognition software to automatically synchronize multilingual subtitles to dialogue in Marvel's Spider-Man 2, significantly reducing the time required for the localization subtitling process.

Practice DocumentedView practice →

Aug 16, 2024

Other

Practice documented: Insomniac Games was named as one of the companies in a convenience bargaining group that SAG-AFTRA struck starting July 26, 2024, over the group's refusal to include enforceable AI protections for voice actors and motion capture performers.

Practice DocumentedView practice →

Oct 1, 2024

Productivity

New evidence: PlayStation's Plan To Use AI To Speed Up Development Started With Spider-Man 2

Evidence AddedView practice →

Oct 25, 2024

Other

Practice documented: Insomniac Games integrated Sony's AI-powered PSSR upscaling technology into its PS5 Pro updates for Marvel's Spider-Man 2 and Ratchet & Clank: Rift Apart, and separately integrated NVIDIA DLSS into the PC version of Marvel's Spider-Man 2.

Practice DocumentedView practice →

Nov 1, 2024

Other

New evidence: PlayStation 5 Pro | Witness Play Unleashed

Evidence AddedView practice →

May 22, 2025

Other

New evidence: Marvel's Spider-Man 2 PC Patch 10 Adds DLSS 4 Support and Stability Fixes

Evidence AddedView practice →

Jun 18, 2025

Other

New evidence: SAG-AFTRA Video Game Voice Actor Strike Suspended After 'Tentative Agreement' With Industry Over AI Voice Acting

Evidence AddedView practice →

Sep 17, 2025

Productivity

New evidence: Sony outlines AI strategy, says it's focused on supporting, not replacing, human creativity

Evidence AddedView practice →

Recent activity

OtherVerified

Insomniac Games integrated a third-party machine learning tool called ZivaRT into Marvel's Spider-Man: Miles Morales on PS5, enabling real-time simulation of realistic muscle, skin, and cloth movement on character models.

In a March 2021 patch for the PS5 version of Marvel's Spider-Man: Miles Morales, Insomniac added ZivaRT support to select character suits. ZivaRT is a machine learning-based deformation system that takes high-quality mesh shapes and poses as input, trains a model to predict how muscles and cloth deform frame-by-frame, and runs that model in real time on PS5 hardware. Lead Character Technical Director Josh DiCarlo confirmed via public statements that all final deformations are produced via machine learning inference at runtime on the PS5, with no traditional blendshapes or skin decomposition. The technology was developed by Ziva Dynamics, later acquired by Unity in January 2022.

Marvel's Spider-Man: Miles Morales
3 sources · TweakTown · Apr 30, 2021Read full entry →
OtherVerified

Insomniac Games was named as one of the companies in a convenience bargaining group that SAG-AFTRA struck starting July 26, 2024, over the group's refusal to include enforceable AI protections for voice actors and motion capture performers.

SAG-AFTRA officially named Insomniac Games Inc. as part of the convenience bargaining group against which it initiated a video game strike on July 26, 2024. The strike centered on the group's refusal to provide 'clear and enforceable language' protecting performers from AI replication of their voices and likenesses without consent or fair compensation. The strike was suspended on June 11, 2025, after a tentative agreement was reached between SAG-AFTRA and the companies in the bargaining group, including Insomniac Games. The specific terms of the agreement had not been publicly disclosed as of the strike suspension announcement.

2 sources · Bounding Into Comics · Jun 18, 2025Read full entry →
OtherVerified

Insomniac Games integrated Sony's AI-powered PSSR upscaling technology into its PS5 Pro updates for Marvel's Spider-Man 2 and Ratchet & Clank: Rift Apart, and separately integrated NVIDIA DLSS into the PC version of Marvel's Spider-Man 2.

In November 2024, Insomniac deployed PS5 Pro support updates for Marvel's Spider-Man 2 and Ratchet & Clank: Rift Apart, both using Sony's PlayStation Spectral Super Resolution (PSSR) technology. PSSR is an AI-based upscaling system that renders games at a lower internal resolution and uses machine learning to reconstruct a higher-quality 4K image. Core Technology Director Mike Fitzgerald confirmed the Spider-Man 2 PS5 Pro update in an official PlayStation.com statement. Separately, Insomniac integrated NVIDIA DLSS (including DLSS 4 with the Transformer model as of Patch 10 in May 2025) into the PC version of Marvel's Spider-Man 2, providing AI-based upscaling and frame generation options for PC players.

Marvel's Spider-Man 2Ratchet & Clank: Rift ApartMarvel's Spider-Man: Miles Morales
3 sources · Twisted Voxel · May 22, 2025Read full entry →

All practices by category

4 practices

Cite this record

Trace Foundation. (2026). Insomniac Games: documented AI practices (data as of 2026-07-09) [Data set record]. AI Trace. https://www.aitrace.org/r/company/0112e6e0-ec93-4e55-8179-3cbedfb55d9d. Accessed October 5, 2026.

Stable link
https://www.aitrace.org/r/company/0112e6e0-ec93-4e55-8179-3cbedfb55d9d
Data as of
July 9, 2026
Last verified
Not recorded

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