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Reviewed and published by trentmaziarz, May 11, 2026. Discovered and drafted by our automated research pipeline.

Sony Interactive Entertainment announced a patent for an AI system that analyzes live game audio and video in real time and applies user-defined content filters, such as censoring mature content when children are detected as present.

Details

Filed by Sony Interactive Entertainment on December 9, 2025, the patent describes AI models that scan gameplay audio and video content in real time and apply obfuscation filters based on user-provided content filtering parameters. The patent describes the system as operable across multiple platforms, including rival consoles. It also includes the ability to identify who is watching using cameras and facial recognition. This is a patent filing, not a deployed product; Sony has not publicly announced plans to ship this feature, and no commercial deployment has been confirmed.

Sources & Evidence

Cite this record

Trace Foundation. (2026). Sony Interactive Entertainment: Sony Interactive Entertainment announced a patent for an AI system that analyzes live game audio and video in real time and applies user-defined content filters, such as censoring mature content when children are detected as present (data as of 2026-05-11) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/a8c68c9d-5f7a-45aa-bf73-6172cbbaaeeb. Accessed October 5, 2026.

Stable link
https://www.aitrace.org/r/practice/a8c68c9d-5f7a-45aa-bf73-6172cbbaaeeb
Data as of
May 11, 2026
Last verified
Not recorded

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