AI Trace
Creative Generation

Reviewed and published by trentmaziarz, May 11, 2026. Discovered and drafted by our automated research pipeline.

Take-Two deployed AI to create levels within mobile games, with CEO Strauss Zelnick confirming in a 2025 interview that some mobile game levels had been 'created largely by AI.'

Details

In a 2025 interview reported by Business Insider, Zelnick said: 'we've had levels within mobile games that were created largely by AI. That's new, and that wasn't the case a couple of years ago.' This is the most specific publicly confirmed example of generative AI content production at Take-Two. The specific game titles and the AI tools used were not named. Given Take-Two's mobile portfolio is primarily operated through its Zynga subsidiary, these mobile games are likely Zynga titles, but this was not confirmed in the source.

Products affected

Unspecified mobile games (likely Zynga titles)

Sources & Evidence

Cite this record

Trace Foundation. (2026). Take-Two Interactive: Take-Two deployed AI to create levels within mobile games, with CEO Strauss Zelnick confirming in a 2025 interview that some mobile game levels had been 'created largely by AI.' (data as of 2026-05-11) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/493d333c-fffe-441a-bdee-da5fee71a40c. Accessed October 5, 2026.

Stable link
https://www.aitrace.org/r/practice/493d333c-fffe-441a-bdee-da5fee71a40c
Data as of
May 11, 2026
Last verified
Not recorded

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