AI Trace
Productivity AutomationVerified

Reviewed and published by trentmaziarz, May 11, 2026. Discovered and drafted by our automated research pipeline.

Sony Interactive Entertainment used machine learning-based voice recognition software to automatically synchronize multilingual subtitles to dialogue in Marvel's Spider-Man 2, significantly reducing the time required for the localization subtitling process.

Details

Disclosed in Sony's 2024 Corporate Report, the company applied voice recognition software to certain languages during the production of Marvel's Spider-Man 2 (released October 2023). The system matched subtitle text to each character's spoken lines automatically, which Sony described as 'significantly shortening the subtitling process.' Spider-Man 2 launched with text support for 27 languages, with 12 fully dubbed. Sony framed the practice as part of its strategy to deliver IP 'rapidly and at low cost to a broader range of fans.' Sony's 2025 corporate report additionally referenced machine-learning tools applied to dialogue subtitling as part of its broader AI deployment across PlayStation studios.

Products affected

Marvel's Spider-Man 2

Sources & Evidence

Cite this record

Trace Foundation. (2026). Insomniac Games: Sony Interactive Entertainment used machine learning-based voice recognition software to automatically synchronize multilingual subtitles to dialogue in Marvel's Spider-Man 2, significantly reducing the time required for the localization subtitling process (data as of 2026-07-09) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/82af34b9-fba5-48b7-b22c-8274245d442d. Accessed October 5, 2026.

Stable link
https://www.aitrace.org/r/practice/82af34b9-fba5-48b7-b22c-8274245d442d
Data as of
July 9, 2026
Last verified
Not recorded

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