AI TraceTrace Foundation, Inc.
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Reviewed and published by trentmaziarz, April 22, 2026. Discovered and drafted by our automated research pipeline.

Capcom uses Navigation AI systems built into its proprietary RE ENGINE to control how enemy characters and non-player characters (NPCs) move and find paths through game environments. This system is used in all games built on RE ENGINE, including Resident Evil 4, Monster Hunter Rise, and Street Fighter 6.

Details

The Navigation AI system in RE ENGINE uses pathfinding algorithms and AI maps (NavMeshes) to determine how characters, enemies, and companions select destinations and follow movement paths through the game world. Capcom's 2023 Open Conference documented in detail how the system works, including per-character NavMesh configurations, behavior trees for certain enemy types, and development tools like the AIMapDebugger. The system is a foundational component of RE ENGINE, which has been Capcom's primary game engine since its debut with Resident Evil 7 in 2017.

Products affected

RE ENGINEResident Evil 4Monster Hunter RiseMonster Hunter WildsStreet Fighter 6Dragon's Dogma 2Resident Evil VillageResident Evil Requiem

Sources & Evidence

Cite this record

Trace Foundation. (2026). Capcom: Capcom uses Navigation AI systems built into its proprietary RE ENGINE to control how enemy characters and non-player characters (NPCs) move and find paths through game environments. This system is used in all games built on RE ENGINE, including Resident Evil 4, Monster Hunter Rise, and Street Fighter 6 (data as of 2026-04-22) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/efd49d6a-b499-49ff-8308-64213a5aaf66. Accessed September 11, 2026.

Stable link
https://www.aitrace.org/r/practice/efd49d6a-b499-49ff-8308-64213a5aaf66
Data as of
April 22, 2026
Last verified
April 22, 2026

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