OtherVerified
Reviewed and published by trentmaziarz, April 22, 2026. Discovered and drafted by our automated research pipeline.
Capcom uses Navigation AI systems built into its proprietary RE ENGINE to control how enemy characters and non-player characters (NPCs) move and find paths through game environments. This system is used in all games built on RE ENGINE, including Resident Evil 4, Monster Hunter Rise, and Street Fighter 6.
Details
The Navigation AI system in RE ENGINE uses pathfinding algorithms and AI maps (NavMeshes) to determine how characters, enemies, and companions select destinations and follow movement paths through the game world. Capcom's 2023 Open Conference documented in detail how the system works, including per-character NavMesh configurations, behavior trees for certain enemy types, and development tools like the AIMapDebugger. The system is a foundational component of RE ENGINE, which has been Capcom's primary game engine since its debut with Resident Evil 7 in 2017.
Products affected
RE ENGINEResident Evil 4Monster Hunter RiseMonster Hunter WildsStreet Fighter 6Dragon's Dogma 2Resident Evil VillageResident Evil Requiem
Sources & Evidence
Cite this record
Trace Foundation. (2026). Capcom: Capcom uses Navigation AI systems built into its proprietary RE ENGINE to control how enemy characters and non-player characters (NPCs) move and find paths through game environments. This system is used in all games built on RE ENGINE, including Resident Evil 4, Monster Hunter Rise, and Street Fighter 6 (data as of 2026-04-22) [Data set record]. AI Trace. https://www.aitrace.org/r/practice/efd49d6a-b499-49ff-8308-64213a5aaf66. Accessed September 11, 2026.
- Stable link
- https://www.aitrace.org/r/practice/efd49d6a-b499-49ff-8308-64213a5aaf66
- Data as of
- April 22, 2026
- Last verified
- April 22, 2026
Other practices by Capcom
OtherCapcom integrated Nvidia's DLSS 5 technology into Resident Evil Requiem, an upcoming title as of early 2026. DLSS 5 uses a real-time AI model to enhance lighting, materials, and visual fidelity in game frames, and is an opt-in feature for players using compatible Nvidia graphics hardware.ProductivityCapcom tested a Google Cloud-based system that uses generative AI to produce concept ideas and initial visual references for in-game environments, helping developers manage the enormous volume of object designs needed during production. The system was built by technical director Kazuki Abe and, as of early 2025, remained a prototype with positive internal feedback.OtherCapcom offers an AI-generated virtual commentator called Naevis in Street Fighter 6, available to players as an optional real-time match commentary voice starting July 4, 2025. Naevis is a virtual idol whose appearance and voice were created using artificial intelligence and speech synthesis by South Korean entertainment company SM Entertainment.
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