AI TraceTrace Foundation, Inc.
Confirmed AI Use
Last verified April 22, 2026·11 sources cited·Reviewed and published by 1 editor·View edit history

AI Usage at a Glance

3Other
1Productivity

Timeline

Nov 28, 2023

Other

Practice documented: Capcom uses Navigation AI systems built into its proprietary RE ENGINE to control how enemy characters and non-player characters (NPCs) move and find paths through game environments. This system is used in all games built on RE ENGINE, including Resident Evil 4, Monster Hunter Rise, and Street Fighter 6.

Practice DocumentedView practice →

Jan 23, 2025

Productivity

Practice documented: Capcom tested a Google Cloud-based system that uses generative AI to produce concept ideas and initial visual references for in-game environments, helping developers manage the enormous volume of object designs needed during production. The system was built by technical director Kazuki Abe and, as of early 2025, remained a prototype with positive internal feedback.

Practice DocumentedView practice →

Mar 17, 2025

Productivity

New evidence: "Living games": Generative AI in the video game industry

Evidence AddedView practice →

Jul 1, 2025

Other

Practice documented: Capcom offers an AI-generated virtual commentator called Naevis in Street Fighter 6, available to players as an optional real-time match commentary voice starting July 4, 2025. Naevis is a virtual idol whose appearance and voice were created using artificial intelligence and speech synthesis by South Korean entertainment company SM Entertainment.

Practice DocumentedView practice →

Jul 3, 2025

Other

New evidence: Check out the collaboration between Street Fighter 6 and K-pop group, aespa with naevis the virtual artist!

Evidence AddedView practice →

Mar 16, 2026

Other

Practice documented: Capcom integrated Nvidia's DLSS 5 technology into Resident Evil Requiem, an upcoming title as of early 2026. DLSS 5 uses a real-time AI model to enhance lighting, materials, and visual fidelity in game frames, and is an opt-in feature for players using compatible Nvidia graphics hardware.

Practice DocumentedView practice →

Mar 18, 2026

Other

New evidence: Naevis | Street Fighter Wiki | Fandom

Evidence AddedView practice →

Mar 18, 2026

Other

New evidence: Capcom devs shocked by Nvidia DLSS 5 Resident Evil Requiem demo, sharing concerns over AI tool

Evidence AddedView practice →

Mar 23, 2026

Productivity

New evidence: Capcom says it will use generative AI to speed up production

Evidence AddedView practice →

Mar 23, 2026

Productivity

New evidence: Capcom says it will not be using AI-generated content in its games. Plans to utilize the technology for "improving efficiency and productivity of development"

Evidence AddedView practice →

Mar 24, 2026

Other

New evidence: Don't panic, Capcom fans — it has reassured players generative AI won't be used in games, but it's not opting out of using DLSS 5 or AI for development

Evidence AddedView practice →

Recent activity

Other

Capcom integrated Nvidia's DLSS 5 technology into Resident Evil Requiem, an upcoming title as of early 2026. DLSS 5 uses a real-time AI model to enhance lighting, materials, and visual fidelity in game frames, and is an opt-in feature for players using compatible Nvidia graphics hardware.

DLSS 5 takes each game frame's color and motion vectors as input and uses an AI neural rendering model to infuse the scene with photorealistic lighting and materials. Nvidia lists Capcom as a supporting publisher, and Capcom's executive producer Jun Takeuchi issued a supporting statement for the technology. However, multiple reports indicated that Capcom's own developers were not informed of Nvidia's public demo beforehand. The technology is optional for players and Capcom has stated it retains control over its application. DLSS 5 was announced in March 2026 and is planned for release in fall 2026.

Resident Evil Requiem
3 sources · TechRadar · Mar 24, 2026Read full entry →
OtherVerified

Capcom uses Navigation AI systems built into its proprietary RE ENGINE to control how enemy characters and non-player characters (NPCs) move and find paths through game environments. This system is used in all games built on RE ENGINE, including Resident Evil 4, Monster Hunter Rise, and Street Fighter 6.

The Navigation AI system in RE ENGINE uses pathfinding algorithms and AI maps (NavMeshes) to determine how characters, enemies, and companions select destinations and follow movement paths through the game world. Capcom's 2023 Open Conference documented in detail how the system works, including per-character NavMesh configurations, behavior trees for certain enemy types, and development tools like the AIMapDebugger. The system is a foundational component of RE ENGINE, which has been Capcom's primary game engine since its debut with Resident Evil 7 in 2017.

RE ENGINEResident Evil 4Monster Hunter RiseMonster Hunter WildsStreet Fighter 6Dragon's Dogma 2Resident Evil VillageResident Evil Requiem
1 source · Capcom (capcom-games.com) · Nov 28, 2023Read full entry →
Productivity AutomationVerified

Capcom tested a Google Cloud-based system that uses generative AI to produce concept ideas and initial visual references for in-game environments, helping developers manage the enormous volume of object designs needed during production. The system was built by technical director Kazuki Abe and, as of early 2025, remained a prototype with positive internal feedback.

The system takes text, images, and tables about the game being developed as input, then uses Google's Gemini Pro, Gemini Flash, and Imagen models to generate and evaluate ideas against predetermined quality criteria, automatically refining outputs. According to Abe, Gemini delivers results in seconds, which he called an essential advantage for game development speed. As of the February 2026 investor briefing, Capcom stated it is actively testing generative AI methods across graphics, sound, and programming departments to improve efficiency and productivity, while maintaining that AI-generated materials will not appear in final game content.

RE ENGINE games (unspecified titles)
4 sources · Automaton West · Mar 23, 2026Read full entry →

All practices by category

4 practices

Cite this record

Trace Foundation. (2026). Capcom: documented AI practices (data as of 2026-04-22) [Data set record]. AI Trace. https://www.aitrace.org/r/company/f0b56d31-2957-4438-874d-dd578ea3b24b. Accessed September 7, 2026.

Stable link
https://www.aitrace.org/r/company/f0b56d31-2957-4438-874d-dd578ea3b24b
Data as of
April 22, 2026
Last verified
April 22, 2026

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